VR Simulation for Dental Anesthesia
Objective:
The objective of the research is to explore the efficacy of immersive virtual reality technology in higher education, specifically within dental and dental hygiene curricula. The focus is on creating a robust virtual reality learning environment that allows for in-depth study of the intricate anatomy of the human oral cavity, including muscle groupings and other anatomical landmarks. Through this VRLE, students are quizzed on the anatomical structures of the head to reinforce learning. Additionally, the project aims to train students in the proper techniques and steps for administering local anesthesia injections, offering immediate remote feedback and assessment for skill development.
Hardware
Android and iOS devices
Software & Skills
Unity - C#
Blender
Git
Client
School of Dentistry
My Roles
Lead Software Architecture and Designer
Project Manager and Client Relations
Lead Grant Writer
Process:
In collaboration with clients and subject matter experts, we identified key educational objectives and then designed a virtual reality environment using Unity and Blender. This involved several iterations and feedback loops to ensure both clinical accuracy and user engagement. We secured grant funding to make this innovation possible and then moved on to the final launch and integration phase of the project.
Realism
In the VR environment, I integrated high-fidelity 3D models that accurately emulate the clinical experience of dental procedures, enhancing the project's pedagogical rigor and its applicability to real-world dental practices. This advancement serves as a cornerstone in elevating the virtual learning space to a level commensurate with the complexities of clinical dentistry.